The things I did find terrible was the lack of any character progression. It feels like a significant hindrance at first, but once you get used to your character and the patterns bosses create, you’ll find that it’s not too terrible. So how does the game play? All your birds have relatively weak guns until you get further in the game to get better weapons. There are some trade-offs here and there with your characters that you can potentially make up within the items and weapons you find. Choose a Chicken, and you’ll find that you can shoot far while picking the Duck gives you more HP. So if you’re playing cooperative, it allows everyone to find a bird that is right for them. Once you speak with the shopkeeper though, he’ll exchange these harmful items for potentially strong ones! It’s an interesting risk/reward system that gives the game a nice challenge.Įach avian is different, and they each have individual strengths, weaknesses, and starting weapons. They’ll debuff you making things more complicated, they can reduce your damage, reload speed, remove abilities, or reduce the number of coins dropped till you get to a shop. The artifact system is interesting, some items do not benefit you to pick up. But to progress through the game, you have to defeat the bosses. It’s all random, and it’s all decided by your luck. You might find a regular door to progress to the next level to hopefully find a new item to help you in your boss battle. You could choose a boss door or maybe head towards the shop for a new weapon. You’re given a choice, randomly, at some levels where you have multiple exits. You’ll encounter secret rooms, shops, and boss battles along the way. You’ll collect coins, keys, items, and weapons while progressing to new floors. When I say Story, there’s no real narrative it’s just the mode where you play floors in progression. The gameplay for Story Mode, as I’ve mentioned, is pretty standard. Unlocks for this mode are tied to your story progression, so if you want more, you have to play more. Blazing Beaks gives you five battle modes to choose from, which are different enough to keep things interesting. The Tournament is a more party style system, functioning similar to titles such as Towerfall. There’s a Story Mode (which is playable in local co-op) and a Tournament mode. You don’t get many options in Blazing Beaks. It’s your standard fare when it comes to Rougelites but does it do enough to keep things fun? You’ll get to choose one of 8 armed avians to adventure with, and explore randomly generated levels with random loot drops. A replay of the full event can be found here.Blazing Beaks is a fun roguelite dungeon crawler by Applava. Numskull Presents also brought us new footage for the 2D action game Bladed Fury, tactical RPG Brigandine: The Legend of Runersia, and Iris Fall – a mind-bending puzzle game. Battle Axe is scheduled to launch on last-gen consoles and Steam this April. The beautiful pixel art of Battle Axe was also on full display, with a lengthy gameplay trailer showing off the wonderfully retro title. Its soundtrack doesn’t play second fiddle to the graphics either, as it's composed by the legendary Manami Matsumae who worked on the original Mega Man score. The game is a "fast-paced first-person shooter which sees you tackling the notorious and violent gangs of London." You'll be able to play through the procedurally generated levels solo or with a friend in co-op, splattering the gangs of London along the way. RICO London was the big reveal of the event and is planned to launch on all last-gen platforms and Steam this June.
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