![]() The games all look graphically identical, barring the benefits of progressive scan. Example Three: The GameCube and Xbox versions of a game support progressive scan, but the PS2 does not. Example Two: The PlayStation 2 version of a game supports four-player, but it requires the use of a multitap. We do not fault it for its substandard mouse and keyboard control. ![]() To be completely fair, we examine all versions with the notion that everyone has HDTVs, surround sound setups, wireless controllers, etc.Įxample One: The PC version of a game features poor mouse and keyboard control, but supports controllers. About Our Head-to-Head Comparison The following comparisons were drawn assuming the highest level of available equipment. The Head-to-Head series of articles cuts through all the different takes the editors have on games, compares the facts, and presents you with one uniform opinion on all the versions. What could be better than accidentally unlocking another skin for Lizardman? How do I get the generic Gladiator onto the character select screen? All of these mysteries and prizes are glaringly absent from SoulCalibur V.If you're at a conflict every time a game debuts on multiple platforms, this feature is for you. ![]() They encouraged me to learn the game and its systems more thoroughly than any other fighting game. They were incentive to work my way through every corner of the game. These things were more than just empty rewards. Model renders, production art, bonus characters, weapons, equipment, character histories – you name it and it was there to obsessively collect. Previous SoulCalibur games have always been filled with unlockables. There are other modes: the requisite multiplayer matchmaking, Quick Match mode and the excruciatingly difficult Legendary Souls mode all extend playtime, as do the often hilarious character creation tools, but it feels like so much more is missing. The result is disappointing and brief and seems, above all, unfinished. Instead of working through every character on the roster in turn, the action focuses on three new and largely forgettable characters while the story is told through a disjointed series of mission menus, storyboards and cinemas. SoulCalibur V has the map, but little else, in common. I was initially excited to see that, at least superficially, this story mode resembled the story mode from SoulCalibur 2, a wonderfully executed mix of challenges, lost-in-translation narrative and bizarre unlockables laid out on an old-fashioned world map. I cut through the six opponents in as many minutes. He played exactly the way more than fifteen years of SoulCalibur games had trained me to expect. The first thing I did – after sitting through the very sparkly intro movie and navigating the menus that look and feel about as polished as the ones you might find on a Dreamcast emulator disc – was run through arcade mode with good old Mitsurugi. SoulCalibur 2 is the high water mark of the series and, in many ways, SoulCalibur V feels like coming home from college - only to find your parents moved to a different house while you were away. While I can easily thrash all but the deftest of my friends when I get on a tear, I am nowhere near masochistic enough to attempt online play. I have played all of the SoulCalibur games at great length but have balked at the labyrinthine plot and more arcane facets of the challenge modes. I exist somewhere between the two polarities. To be a highly motivated SoulCalibur player, however - one who is invested in the minutiae of the game’s baffling storyline or committed to dominating the hurricane of different game modes in any given release – requires a special kind of gamer. ![]() There is something universally appealing about beating your friends with an improbably large sword over a few beers. Mitsurugi is triumphant yet again.Īt their most basic, SoulCalibur games are not an acquired taste. I grab her shoulder and unleash a series of attacks that light her on fire and send her into the air. A downward slash, as she picks herself up again. The katana stabs out, knocking her down once more. Groaning, she rolls over and gets to her feet. Before she lands, I slash her with two lightning fast horizontal cuts. The katana flashes out of its scabbard, slicing into my opponent and knocking her into the air. A SoulCalibur fan considers the brand new SoulCalibur V.įorward, forward Y.
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